COTFS - Scion
Calling: Necromantic Goth Girl
Attributes: Strength 4, Dexterity 3 (Epic 2), Stamina 4 (Epic 2); Charisma 4 (Epic 2), Manipulation 4 (Epic 2), Appearance 5 (Epic 3); Perception 4 (Epic 1), Intelligence 4 (Epic 1), Wits 4 (Epic 1)
Abilities: Awareness 2, Command 1, Control (Valkyrie Horses) 3, Empathy 3, Fortitude 4, Integrity 1, Investigation 3, Medicine 3, Melee 4, Occult 3, Politics 2, Presence 3, Science (Biology) 3
Join Battle: 6( +1)
Dodge DV: 6
- Valkyrie Horse Creature 4, Relic 1
- Rune Bracelet Relic 2 (Death, Darkness)
- Zombie x10 Followers 3
- Rune Carved Staff Relic 4 (Earth, Frost, +2 AC)
Staff AC 11( +2) 7B Parry 7 Speed 6
Kama AC 7( +2) 7L Parry 6 Speed 4 P
Unarmed, Light AC 4( +2) 5B Parry 4 Speed 4
Knacks: Blurt It Out, Takes One To Know One, Serpents Gaze, Come Hither, Instant Investigator, Perfect Actor, Perfect Memory, Cat’s Grace, Omnidexterity, Eternal Youth, Inner Furnace, Rabbit Reflexes, Charmer, Engender Love
Boons: Night Eyes (1), Death Senses (1), Delay Rot (1), Euthanasia (2), Shadow Mask (2), Unquiet Corpse (3), Afraid Of the Dark (2), Safely Interred (1), Frost Immunity (1), Echo Sounding (2), Hrimmthurssar’s Touch (3)
Health Levels: 0/-1/-1/-2/-2/-4/I
Legend: 5 Legend Points: 25
Attributes: Strength 5, Dexterity 4, Stamina 6; Charisma 0, Manipulation 0, Appearance 3; Perception 3, Intelligence 3, Wits 3
Virtues: None. Zombies and mummies are never required to make Virtue rolls of any kind.
Abilities: Athletics 1, Awareness 2, Brawl 3
Join Battle: 5
Clinch: Accuracy 7, Damage 6B, Parry DV —, Speed 6, P
Unarmed, Heavy: Accuracy 6, Damage 9B, Parry DV 2, Speed 5
Unarmed, Light: Accuracy 8, Damage 6B, Parry DV 4, Speed 4
Claws: Accuracy 8, Damage 8L, Parry DV 4, Speed 4
Health Levels: -0/-0/-0/-0/-1/-1/-1/-1/-2/-2/-4/Incap
Dodge DV: 1 Willpower: 3
Other Notes: Zombies and mummies automatically fail all Social rolls other than intimidation. When a zombie or mummy initiates a Presence-based roll to intimidate someone, treat his relevant Social Attribute as 5. Also, zombies and mummies suffer only bashing damage from firearms attacks and they ignore all wound penalties. They also soak lethal damage with their full Stamina.
Virtues: Courage 3, Endurance 2, Expression 1 and Loyalty 3.
Attributes: Strength 5, Dexterity 3, Stamina 5; Charisma 2, Manipulation 1, Appearance 3; Perception 4, Intelligence 2, Wits 3
Virtues: Courage 3, Endurance 2, Expression 1, Loyalty 3
Abilities: Athletics 4, Awareness 2, Brawl 4, Investigation 1, Presence 2, Fortitude 3, Stealth 2, Survival 3
Epic Attributes: Epic Strength 1 (Uplifting Might)
Flight: A valkyrie horse flies at 70 miles per hour out of combat or at three times its normal movement rate in combat.
Join Battle: 5
Bite: Accuracy 11, Damage 7L, Parry DV —, Speed 5
Health Levels: 0/0/-1/-1/-2/-2/-4/I
Dodge DV: 5 Willpower: 6
Legend: 3 Legend Points: 9
Blurt It Out
Spend a point of legend to cause someone to reveal information. They roll Willpower+Integrity+Legend TN 3, and must spend a point of Willpower to resist.
Takes One To Know One
The User is aware when someone knowingly tells a lie.
Spend a point of legend to lock eyes with the target, rendering them Inactive for the duration. The Scion can still act, but she must take a second action in order to do so, maintaining eye contact as a diceless action. (As a result, she suffers a -2 penalty for any other action
she takes.) After taking a full action, the target of equal or greater legend may spend a point of willpower to negate it.
Spend a point of legend and designate a target. They must, to the best of their ability, accept the invitation offered. Doesn’t work on targets with more dots in Epic Appearance than you.
Spend a point of Legend, and roll 6. If the roll succeeds, you can tell
what crimes were committed at that scene (if it was more than one), how many perpetrators were involved, how long ago it happened, roughly the sequence of events that took place and what means the perpetrators employed to cover up evidence.
The Scion can put on an emotional display so
convincing that anyone who can see him clearly enough,
and in person, to read his emotion feels that same
emotion just as strongly as the Scion seems to. That
emotional state lasts for the rest of the scene. When
the effect wears off, the affected victims are unable to
explain what came over them, and are likely embarrassed
by letting their feelings run away with them like that.
Activating this Knack costs one Willpower, and it
works whether the Scion is beautiful or awful.
Double DV against unexpected attacks
Spend 1L to convince someone to help you
Spend 1L and roll 14( +2) against (Will + Int + Leg) to cause love for days equal to threshold successes.
Darkness inflicts no penalties
Can see ghosts, even those that aren’t manifest, and can always tell cause of death when looking at a body
Spend 1 Legend and Roll 6+1. Target corpse will not decay for days equal to Successes.
Spend 1 Legend and Roll 4+1. Take a Speed 6 action against a target that has been incapacitated by Lethal or Aggravated Damage and end their suffering. Scions and Titanspawn must be willing.
Roll 4 Dice and spend 1 Willpower and 1 Legend to revive a corpse as a Zombie.
Roll 3 dice, and spend a point of Legend. The Scion must also make some adjustment so as to cast their face in shadow, pulling the mask up over their face. and renders her completely unrecognizable to human eyes or electronic surveillance equipment (even
equipment designed specifically to see in darkness). Her voice becomes an unidentifiable whisper. The Scion can see through this mask, and other Scions using Night Eyes can recognize her through it. The masks lasts for a maximum of 24 hours, and continues even if the Scion is unconscious or if a bright light is shown into it.
Need never fear the cold
Never be harmed by being buried or by collapsing rubble
Afraid of the Dark
Spend 1L and roll 5( +2), and cause the target to loose 1W. Does not affect those of higher Legend. Those of equal or lesser legend roll (Will + Int + Leg) to resist.
Knock or stomp on the Earth, and roll 6( +1). Can be used to learn its depth and find holes, or to get distance and depth to a specific item underground. Reading is hemispherical to a distance 2.5 Miles.
Spend 1L and 1W to add 3B cold damage to unarmed attacks, or attacks with metal weapons, for the rest of the scene.
Brynja Sigurdson is a young woman with, striking nordic features which are either dampened, or enhanced by her severe dark make-up. Her skin is very pale, and while her hair is naturally a very light blonde, she has dyed it black, with streaks of darker renditions of purple or blue. She has a couple of piercings, but prefers her jewelry not attached, wearing several rings, bracelets, anklets and necklaces of various pagan, satanist, goth and nordic symbology, including an actual magic runic bracelet. There are various tattoos on her body, mostly of a death or skull motif. Brynja is tall for a woman, about 5’7’’, and thin. Her clothes also tend to be simply all black, of various levels of elegance and practicality. She is rarely seen without a dark-stained staff made of Yew. Recently the staff has been carved with a number of runic symbols, which can be seen to glow an icy blue when power is channeled through it.