Alexander Cross

Description:

Calling: Worlds Greatest Gamer
Nature: Rebel
Pantheon: Dodekatheon
God: Athena
Attributes: Strength 4, Dexterity 5 (Epic 1), Stamina 4 (Epic 2); Charisma 4, Manipulation 3, Appearance 4; Perception 4, Intelligence 4 (2 Epic), Wits 5 (4 Epic)
Abilities: Academics 4, Animal Ken 1, Awareness 3, Command 4, Craft (Electronics) 3, Craft (Armorer) 2, Empathy 3, Integrity 1, Investigation 4, Marksmanship 5, Melee 5, Occult 3, Presence 3, Science (Computer Science) 3, Science (Physics) 2, Thrown 3
Join Battle: 8 (+7)
Dodge DV: 5
Birthrights:

  • Athenian Lance Relic 3 (Animal (Owl), War, Returns to hand when summoned within Legend x5 Yards)
  • Archimedes Creature 2 (Barn Owl)
  • Owl Charm Relic 1 (Justice)
  • Odysseus’ Bow Relic 3 (Penetrating Quality, +1 AC, +1 L)
  • Spartan Shield Relic 3 (Health Purview, Guardian Purview, Adds + 1L/+ 1B Soak in addition to +1 DV)

Gear:
Athenian Lance (Hasta) AC 18( + 1) 8L Parry 6 Speed 5
-Thrown AC 8( + 1) 8L Range 5 Speed 6
Hadseax AC 18(+ 1) 7L Parry 6 Speed 4
Odysseus’ Bow AC 11(+ 1) 9L Range 40 Speed 6 P
M1911 AC 12(+ 1) 5L Range 20 Clip 8 Speed 5 P
Lamellar Armor ( + 2L/4B)
Spartan Shield (+1 DV, + 1L/ + 1B)
Knacks: Meditative Focus, Instant Investigator, Perfect Memory, Multitasking, Photographic Penmanship, Body Armor, Under Pressure, Wireless Interface, Jack Of All Trades, Opening Salvo
Boons: Arete (Melee) (4), Arete (Academics) (2), Animal Communication (1), Warrior Ideal (3), Judgment (1), Blessing of Insight (1), Bolster (2), Fury Of War (4), Vigil Brand (1)
Health Levels: 0/-1/-1/-2/-2/-4/I
Soak: 2A/7L/11B
Willpower: 6
Legend: 5 Legend Points: 25
Virtues:
Expression 3
Intellect 3
Valor 3
Vengeance 1

Archemedies (Hunter)
Attributes: Strength 4, Dexterity 5, Stamina 5;
Charisma 1, Manipulation 1, Appearance 5; Perception 3,
Intelligence 5, Wits 3
Abilities: Athletics 3, Awareness 4, Brawl 3, Investigation 3,
Integrity 3, Presence 2, Fortitude 2, Stealth 3, Survival 3
Epic: Dexterity (1) Wits (1) Perception (2)
Knacks: Cat’s Grace, Predatory Focus, Unfailing Recognition, Instant Investigator
Boons: Judgment, Assess Health, Night Eyes, Penetrating Glare, Sky’s Grace
Legend: 3
Join Battle: 7
Attacks:
Bite: Accuracy 5, Damage 5L, Parry DV —, Speed 5
Talon: Accuracy 7, Damage 6L, Parry DV —, Speed 5
Soak: 2L/4B
Health Levels: -0/-1/-1/-2/-2/-4/Incap
Dodge DV: 2 Willpower: 6
Other Notes: Most raptors may fly up to 70 miles per hour out
of combat or three times its normal movement in combat.

Meditative Focus
Reduce distraction penalty by 1 per Epic Wits

Instant Investigator
Spend a point of Legend, and roll 7(+2). If the roll succeeds, you can tell
what crimes were committed at that scene (if it was more than one), how many perpetrators were involved, how long ago it happened, roughly the sequence of events that took place and what means the perpetrators employed to cover up evidence.

Perfect Memory
Eidetic Memory

Photographic Penmanship
Spend 1 Willpower and 1 Legend, and can draw or write any text, symbols or images seen previously

Body Armor
Can parry lethal attacks while unarmed, or spend 1L to grow Armor with Bashing and Lethal soak equal to Legend for a scene. The ichor coating has a -1 Maneuver penalty and can be hidden under clothing or other armor.

Jack Of All Trades
Spend 2L to add your Epic Wits as Bonus Successes to a roll you have no dots in.

Opening Salvo
Spend 1L to deliver a witty retort that drains the target of 1W.

Animal Communication
Roll 5(+2) To Communicate with animals (Owls).

Judgment
Roll 7 to perceive Guilt

Warrior Ideal
Spend a Legend and Roll 7. This reduces the pool of anyone attacking by Dice equal to Legend. It lasts for as many turns as successes.

Bolster
Spend 1L and Roll 4+2. Target gains 1 bonus health level per success for the remainder of the Scene.

Fury Of War
Spend 1W + 3L and Roll 4+2. Spend 2 miscellaneous actions to gain (successes) bonus dice that can be added to attacks, damage, and intimidation tests for the rest of the fight. All dice must be spent violently before the rage ends.

Vigil Brand
Spend 1L (To Brand). Touch a person to lay a mystical brand upon them. Thereafter when they are in physical danger you receive an intuitive warning. Success on the roll (Roll 6) gives a clearer understanding of the danger. Can check up on them at any time, but only one at a time.

Bio:

Alexander is a lean young man, of average height. His hair is dark, medium-length, and a little messy. Alex’s skin is pale, but not in a natural way, more in a “hasn’t been under anything other than artificial light for more than 10 minutes in 5 years” way. Alex’s eyes are gray, which is probably unusual, as in photos more recent than the past month or so, his eyes were brown. Alexander tends to wear baggy shorts with lots of pockets, brand-name sneakers, and snarky T-shirts with internet jokes on them. He is never seen without some manner of top of the line entertainment gear.

Alexander’s actual, physical divine parent was Ares. His mother, a southern belle, homecoming queen sort, was bewitched by Ares’ avatar’s bad boy charms and badass biker look, resulting in Alexander. While his mother went off to pursue her education and later career, Alexander spend his early years in the care of his conservative southern grandparents. Alexander did not enjoy it. Once he hit his teens, his mother brought him to live with her, where she was a reporter for a medium sized-city on the East Coast. There, Alexander experienced a lot more freedom in his life, living with his working single mother. In this way, Alexander harnessed his natural agressiveness into a keen tactical mind, for playing competitive video games, mostly either Strategy or Fighting, but some Shooter. His tactical skills caught the attention of the watching Overworld, and Athena, who convinced Ares (By way of Alex being a pale, skinny nerd) to disown him and allow her to adopt, thus providing Alexander with his visitation and birthrights.

Alexander Cross

COTFS - Scion UnitOmega